Reference: Traits
This page contains a full list of /traits
commands and descriptions of all options. Required parameters are bold and optional parameters are italic.
About Traits
Traits are Attributes, Abilities, Skills, etc.—the things from which you construct 99% of your dice pools. Each character has a number of predefined, or “Core”, Traits. (Exactly what these Core Traits are defends on the system, but every character has, at a minimum, Attributes and Abilities/Skills.) In addition, both Botch and Beat allow you to supplement these Core Traits with Custom Traits. Traits can be used in rolls.
/traits assign
This command assigns Traits and associated ratings (“dots”) to a character. If the Trait doesn’t exist, it will be created; otherwise, its value will simply be updated.
Parameter | Description |
---|---|
traits | The Traits to assign. |
character | The character receiving the Traits. |
The assignment syntax
Traits are assigned with a syntax of Trait=Rating
. You can assign multiple Traits at a time by separating them with semicolons (;
): Foo=2; Bar=4; Baz=1
, and so on.
Trait names can contain spaces and underscores.
/traits list
View a list of all Traits and Specialties assigned to a character.
Parameter | Description |
---|---|
character | The character to view. |
/traits remove
Remove Traits from a character. Core Traits are reset to 0 rather than removed completely.
Parameter | Description |
---|---|
traits | The Traits to remove. |
character | The character losing the Traits. |
The removal syntax
Separate Trait names with semicolons (;
). Example: Foo; Bar; Baz
.